They had an insane first few character releases but then almost vanished. Also hated how I’d be a new character and matched up with someone’s character who was level 14 which in most cases means a loss. It was hard for me to switch to other characters because I’d be so far leveled at one just to go to an empty slated character was brutal. So overall, the single player element was mostly abandoned thus taking a big chunk of potential players away immediately. So right away, they alienate you unless you want to play randomly with bots. They should've added a single player mode like Smash does and create their own big bad at the end different to Master Hand. But, the amount of content was limited like a lot of people said. It honestly couldn’t hold my interests for that long. ![]() Basically they killed their own game with greed and too much grind. Less value and entertainment than Fortnite. The prices of the new character styles was disgusting honestly. That’s 26 games every day (for a game that stopped being fun after 3 games).Īdd to that the sheer greed of them. You had to WIN something like 780 games in 30 days to unlock all the rewards. The Halloween event is a perfect example of how awful the grind was and how little they valued your time. It felt more like a chore to complete the battle pass rather than something fun. The game was fun to play for a few rounds here and there but the amount of time they expected you to play (to level up) was so far beyond realistic for most people. Plus, the season 2 battle pass wasn’t anywhere near as good as season 1 and the grind was ridiculous. I don’t miss logging in everyday to do the same, tedious quests one bit. It felt so good to drop it and I haven’t looked back. I completed the pre-season 1 battle pass and the season 1 battle pass but quit the game after that. And while, sure, we admittedly might not have played much since the week after launch per se, we would have gladly bet that at least a couple of thousand folks around the world still would. The most bizarre aspect (at least, in our opinion) is that MultiVersus is an awesome video game, with competitive legs and plenty of post-launch support, to boot. ![]() Tracker.gg, which pulls data from the game's API across all platforms, shows that 15,180,347 unique players have booted up the game at some point or another. Obviously, games that have a buzz about them can generally attract an audience at launch (especially if they're free to play), but keeping those people playing is the hard part.Īccording to both SteamDB and Tracker.gg, at the time of this writing, around 700 people are playing MultiVersus concurrently, which is down more than 99% from a Steam peak of 153,433. MultiVersus was something of a phenomenon when it burst onto the scene in August of last year, quickly racking up more than 10 million players before it was even out of open beta.
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